THE DAILY APOCALYPSE
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THE DAILY APOCALYPSE
my irregular exegesis of the 2nd edition of Apocalypse World.
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​ is for my analyses of and random thoughts about other RPGs.

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​is for whatever obsessions I further pickup along the way.



​​Picture from cover
of Apocalypse World, 2nd ed.
​Used with permission

148. Seize by Force: Variations

1/5/2019

4 Comments

 
To assault a secure position, roll to seize by force, but instead of choosing to take definite control of it, you can choose to force your way into your enemy’s position.

To keep hold of something you have, roll to seize by force, but instead of choosing to take definite control, you can choose to keep definite control of it.

To fight your way free, roll to seize by force, but instead of choosing to take definite control, you can choose to win free and get away.

To defend someone else from attack, roll to seize by force, but instead of choosing to take definite control, you can choose to protect them from harm.

In the first edition of Apocalypse World, the Bakers give this point of clarification: “Read ‘seize something’ broadly — a character can seize the upper hand, seize momentum, or even seize the moment — but ‘by force’ is strict” (195). In the second edition, they have restructured the presentation of the move for clarity. Personally, I miss the sentence I quoted, but I understand why that gave up the broad reading of “seize something” for these variants of the move. This new presentation does nothing to impair the way I read the move while at the same time makes the move more understandable to those who prefer their moves more literal.

These four variants are probably the most reliably common ways that seize by force is used beyond literally seizing a thing. Offering the variants as variants is in some ways an invitation for players to create their own custom move in the form of a variant of seize by force, a baby step for players who are uncomfortable creating a whole new move but who can alter another move.

Even a casual read of the variants reveals that the only things that shift with each variant is what you mean by “seize” and what you mean by “take definite and undeniable control.” The thing that you are seizing in each case is the character’s goal, what they want to accomplish through their use of force. In fact, the move could be called “accomplish a thing by force” and the result option could be “definitely and undeniably accomplish the thing.” But that would be shitty writing, and the Bakers don’t go in for shitty writing.

The example is straightforward:

Marie the brainer is stranded in the rag-waste and gets set upon by one of its not-quite-human habitants. She has no choice but to fight her way free. She misses the roll with a 4. She still gets to choose 1, and chooses to win free and get away.

In the exchange of harm, she inflicts 3-harm for her scalpel (3-harm intimate hi-tech) minus 1 for her assailant’s hide armor, for a total of 2-harm. She suffers 2-harm for her assailant’s crude cutting blade (2-harm hand messy) minus 0 because she’s wearing no armor, for a total of 2-harm.

“You cut into him and flee,” I say. “You’re bleeding, but you get away. You can hear him gasping somewhere behind you, but you don’t know whether he’s chasing you or letting you go.”

Here we see that even on a miss, you can accomplish your goal, Marie winning free and getting away. Again, I have to admire the skill of the MC as they sew ambiguity into the fiction. Marie escapes, but she doesn’t know if she is being chased or not. If so, might the creature appear again? If the creature is letting her go, is there some reason for that? This construction leaves a lot of room for narrative tension now and creative decisions later.

Seize by force has specific rules for a miss, namely, “choose 1.” Compare that with the rules for a miss with reading a stich and reading a person: “On a miss, ask 1 anyway, but be prepared for the worst.” The directions for seize by force could easily have been written, “On a miss, choose 1 anyway, but be prepared for the worst,” but they weren’t. The only logical conclusion is that the MC does not have the invitation to make as hard a move as they’d like in the case of the miss. This example most certainly suggests that the MC doesn’t make a hard move in addition to Marie getting away. Huh. I didn’t realize that until just now.
4 Comments
D
5/11/2019 09:05:05 am

I’m sure you’ve seen it, but Vx talks about whether you should make a move or not on an SBF miss here: http://apocalypse-world.com/forums/index.php?topic=8835.45

Reply
Jason D'Angelo
5/12/2019 03:39:40 pm

Thanks for the link, D! I'm not sure I've read that thread before, but I'll definitely check it out!

Reply
Jason D'Angelo
5/12/2019 03:46:00 pm

Ah yes, I have read the thread and have had it rolling about in my head for some time. Every time you see me talking about "putting consequences off into the snowball," it's this thread that I'm drawing on.

Great stuff in that thread!

Reply
Mink Foodiee link
8/19/2021 06:52:39 am

Nice to be hearing about the site and making the more information as well, thanks for great updates as well. We can follow the site for great updates on scaffolding.

Reply



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    Jason D'Angelo

    RPG enthusiast interested in theory and indie publications.

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