In my reading project, I have thus far limited my reading to the main text of any game. For Hero Wars, I found myself getting and reading a number of the supplementary texts. I have read the main book, the Narrator’s Book, the first part of Glorantha: Introduction to the Hero Wars, the whole of Rebel Thunder: Player’s Book for Orlanthi Barbarians, a cursory glance at Storm Tribe: The Cults of Sartar and Anaxial’s Roster: Creatures of the Hero Wars, and a thorough reading of both Sartar Rising: Barbarian Adventures and Sartar Rising, Volume II: Orlanth is Dead, the first two campaign books for the game.
Yeah, I know. In part, I read the additional texts because the main rules are poorly organized and presented. In part, I wanted to read more because this is my first foray into the world of Glorantha, and I kept wondering if some of my difficulties in understanding the game were related to my ignorance about the fictional world. In part, I was intrigued by the way the books served different functions for players and GMs and I wanted to see if they worked together in reality the way they were conceived and presented in the main book. In part, I did so because all the texts were pretty cheap and easy to get a hold of. It has been an interesting deep dive, and I’ll probably spend a couple of posts discussing and summarizing how the game works.
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Jason D'AngeloRPG enthusiast interested in theory and indie publications. Archives
April 2023
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