+Chris Spivey Harlem Unbound has made it to Indy! Woohoo!
2017 RPGs in Review!
Here’s a list of all the RPGs I played so far this year: Forge of Valor (playtesting - 9 sessions) Monster of the Week (4 sessions) Fiasco (3 sessions) Delta Green (2 sessions) Masks (2 sessions) Call of Cthulhu (2 sessions) Hellfall (playtesting - 2 sessions) My Life with Master (2 sessions) Godsmind (playtesting - 2 sessions) Noirlandia (1 session) Ten Candles (1 session) D&D 5e (1 session) Perseverant (1 session) World Wide Wrestling (1 session) Breaking the Ice (1 session) Restless (1 session) Technoir (1 session) Dialect (1 session) The Quiet Year (1 session) Murderous Ghosts (1 session) I did a lot of reading and studying this year as well. The following list is going to look like a lot, but I didn’t read any of these as they came out and am playing catch-up, so I gave my year over to these texts instead of literary fiction, which is what I have been reading. These are the texts I read and studied: Tremulus Noirlandia Dog in the Vineyard Masks The Mountain Witch InSpectres Orkworld Sorcerer Sorcerer Supplements: Sword, Soul, & Sex Itras By Over the Edge The Shab-al-Hiri Roach Dust Devils My Life with Master Universalis The Shadow of Yesterday Marvel Super Heroes (1984) Amber Diceless Undying Cthulhu Dark Zero 3:16 Carnage among the Stars Primetime Adventures Hillfolk Polaris Annalise Trollbabe And these shorter game texts: Amazons Archipelago Havoc Brigade Hot Guys Making Out In a Wicked Age Lady Blackbird Lover of Jet & Gold Misericord(e) MonkeyDome Risus The Sundered Land Swords without Masters Trial & Terror Wolfspell XXXtreme Street Luge Reading Geoffrey Englestein's collection of gaming essays today and came across this rather innocuous definition of what a game's rules are and do:
"A set of game rules is a logical construction. The rules tell you what you are permitted to do, what you are prohibited from doing, and how the state of the game - scores, locations of pieces, etc. - all change as a result of the players taking an action" (pg. 59 of GameTek) This drove home for me how RPGs are really no different from other games. In RPGs, the fiction is the playspace (the equivalent of the board or cards or whatever - the canvas on which the game is played). The rules tell you how you can legally affect the fiction, and the fiction changes as a result of those actions being made. Okay, now that my last batch of too-good-a-sale-to-pass-up books has arrived, I really and truly am done buying things for myself.
With Great Power, by +Michael Miller Spione, by +Ron Edwards Adventures on Dungeon Planet, by +Johnstone Metzger Kill Puppies for Satan, by +Vincent Baker Really, I'm done. Honestly. First batch of I-shouldn't-be-shopping-for-myself-but-these-sales-are-too-good-to-pass-up RPGs arrived today.
Legends of Alyria, by Seth Ben-Ezra Remember Tomorrow, by Gregor Hutton Timestream, by +Nathan Paoletta |
Jason D'AngeloRPG enthusiast interested in theory and indie publications. Archives
April 2023
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