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The Stranger on a Train - A MOSAIC Strict NPC

10/17/2021

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I had time last night to flesh out one more idea I had for a checklist NPC.  This one demanded a different format.

​If you get a chance to play it, I'd love to hear about it!


The Stranger on a Train
 
A chance meeting. A sharing of troubles. An idea. You solve his problem, and he’ll solve yours.
 
He solves your problem:
  • Quickly
  • Quietly
  • Neatly
  • Thoroughly
  • Violently
  • Dramatically
You pick two, and the GM (or another player, if there is no GM) picks one
 
His problem requires:
  • Strength
  • Fortitude
  • Cunning
  • Ruthlessness
  • Subtlety
  • Numbers
You pick two, and the GM (or another player, if there is no GM) picks one
 
If you delay in solving his problem, the stranger will attempt to prod you into action. You pick the first prodding.  The GM (or another player, if there is no GM) will pick the second prodding.
 
[ ] He shows you where you’re vulnerable
 
[ ] He invades your privacy, suddenly and fiercely
 
[ ] He demonstrates his reach into your life
 
[ ] He threatens you with blackmail
 
[ ] He shows up when you least want company or distractions
 
If you have not acted shortly after his second prodding, he creates a new problem for you, worse than the one he solved.
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The Driver - A MOSAIC Strict NPC

10/16/2021

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Paul Czege has been creating so many cool modules for the MOSAIC Strict format.  I knew that sooner or later I would be too inspired not to create something myself. The tipping point finally came this week as I was thinking about Paul's latest NPC modules that consist of a single checklist of 11 items. 

"This One Boy" was Paul's first such NPC, which you can find on his itch page, here: https://paulczege.itch.io/this-one-boy-for-mosaic-strict. 

I also recommend checking out his "Man in the Suit" NPC, here: https://paulczege.itch.io/the-man-in-the-suit-for-mosaic-strict.

My first entry (and I'll say "first" because I have a dozen other ideas in my notebook which I hope will find fuller expression in the near future) is The Driver.  Take them for a spin, and if you do, let me know how it goes!

​
The Driver
 
They know these streets as only a dedicated transplant who loves their new home can.  Adventurous and eager to help, they make their living taking people from point A to point B, talking and connecting with everyone who moves in and out of their back seat.
 
You have their number and can call on them four times before their other commitments make them unavailable to you. Check off items from the list below and play them out when the time is right.

 
[ ]    They take you across town at breakneck speed to get you to your destination on time, against all odds. You arrive queasy and unsteady
 
[ ]    They happen to be near and available when you need a quick getaway. You leave something at the scene in your haste.
 
[ ]    They give you unasked for advice.
 
[ ]    They take you to an expert or purveyor that you don’t know how to find. You accidentally leave something in their car when you go.
 
[ ]    They take you someplace unusual to impress a date.
 
[ ]    They take you someplace that you can lay low and hide, perhaps their father’s home.
 
[ ]    They wait for you while you run in. The meter is running.
 
[ ]    They take you to someone you don’t know you need to see.  They have a favor to ask you in return.
 
[ ]    They give you the number of someone you should talk to. You know that eventually they’ll give your number to someone else.
 
[ ]    They try to hook you up with their brother-in-law’s friend.
 
[ ]    They follow another vehicle to its destination, unerring and undetected.
 
[ ]    They refuse to take you there for personal reasons, but tell you how to get there via public transit.
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    Jason D'Angelo

    RPG enthusiast interested in theory and indie publications.

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