I had time last night to flesh out one more idea I had for a checklist NPC. This one demanded a different format. If you get a chance to play it, I'd love to hear about it! The Stranger on a Train
A chance meeting. A sharing of troubles. An idea. You solve his problem, and he’ll solve yours. He solves your problem:
His problem requires:
If you delay in solving his problem, the stranger will attempt to prod you into action. You pick the first prodding. The GM (or another player, if there is no GM) will pick the second prodding. [ ] He shows you where you’re vulnerable [ ] He invades your privacy, suddenly and fiercely [ ] He demonstrates his reach into your life [ ] He threatens you with blackmail [ ] He shows up when you least want company or distractions If you have not acted shortly after his second prodding, he creates a new problem for you, worse than the one he solved.
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Jason D'AngeloRPG enthusiast interested in theory and indie publications. Archives
April 2023
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