I'm studying up on diceless RPGs, and naturally enough, I've started with Amber. I'm about halfway through the text and have a lot of thoughts about it, but I keep thinking about this little gem that occurs on page 14:
Hardly anyone is ever satisfied with the results of an Attribute Auction. If you don't bid, you'll regret not getting the good Ranks. If you bid, you'll regret the points you spend. Still, what do you expect? You're competing with other players. No matter how unhappy you are with the results, remember that every bid you make throws a monkey wrench in somebody else's private plan. Hey, I've designed a game that leaves everyone unsatisfied halfway through character creation, at which point the only salve is knowing that at least you've messed up the joy of your fellow players! #DesignGoals.
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Jason D'AngeloRPG enthusiast interested in theory and indie publications. Archives
April 2023
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