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Dc heroes excerpt

9/5/2018

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Not a lot of RPG texts instruct the players to tell the GM to fuck off, especially not ones published in 1985. There is a moment in the DC Heroes Player's Manual that lets the players know that they can tell the GM no:

"Subplots should be fun, not morbid or cruel. If you don't like the way the GM is running your Subplot or if you are just bored with it, just 'pull the plug' and refuse to accept the GM's judgement. You cannot use this rule to change what has happened in past gaming sessions, but any Subplot event that has just happened can be negated.

"For instance: The GM announces that your girlfriend is murdered by the villain. If you feel this is too much and no fun to play, simply say that you refuse to accept this event."
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    Jason D'Angelo

    RPG enthusiast interested in theory and indie publications.

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