I was surprised to find that there is no XP or advancement system in Everway, especially since the game was designed with campaign play in mind.
What pre-1995 RPGs can you think of that were designed for multi-session play but that did not have any kind of XP or advancement system? The curious want to know! ETA: Maybe instead of advancement system I should say improvement system, by which I mean, there is no mechanical way for the characters' numbers or abilities to change. The characters can acquire stuff with magical properties through play, but they cannot themselves improve.
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paulby
2/4/2020 07:28:03 am
It does mention advancement. you can grant players more points for their character, or powers as the quests go.
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Jason D'AngeloRPG enthusiast interested in theory and indie publications. Archives
April 2023
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