"A fully armored man can move 120 feet per turn at a cautious walk. Each turn takes ten minutes (scale time, not actual) in the characters' magical universe."
Damn, that's some cautious walking: 5 seconds for every foot walked. If you have a two-foot stride, that's 10 seconds every step. "An unarmored and unencumbered man can move 240 feet per turn [or 5 seconds per two-foot stride], and armored man 120 feet, and carrying a heavy load only half that [or 10 seconds per one-foot step]" "Time must be taken to rest, so one turn every hour should be spent motionless - i.e., one turn out of every six." - Dr. Holmes on the cautious walking of dungeoneers, page 9 ---- Running is defined as "triple normal speed." According to the table, an "unarmored, unencumbered man" can move normally at 480 feet/turn. Triple that is 1,440 feet/turn. That means that the character moves 2.5 feet per second, which seems like a pretty comfortable walking speed. Put another way, that's a quarter mile in 10 minutes. People in Holmes's D&D are not swift-footed.
1 Comment
Paul T.
1/8/2019 02:56:54 pm
Very true.
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Jason D'AngeloRPG enthusiast interested in theory and indie publications. Archives
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