"Points of Contact: The steps of rules-consultation, either in the text or internally, per unit of established imaginary content. This is not the same as the long-standing debate between Rules-light and Rules-heavy systems; either low or high Points of Contact systems can rely on strict rules."
-Ron Edwards, form "Simulationism: The Right to Dream"
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Jason D'AngeloRPG enthusiast interested in theory and indie publications. Archives
April 2023
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