"The purpose of a roleplaying game's rules--any given rule, any individual rule in a roleplaying game--the purpose of that rule is to get the players to say or do something interesting. . . .
There are a million things that roleplaying rules do that are not to get the players to say something interesting, and those are bad rules." -Vincent Baker, in "How to Design a Roleplaying Game that Doesn't Suck" presentation at Ropecon 2013. Or, he adds, they can make what is said interesting.
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Jason D'AngeloRPG enthusiast interested in theory and indie publications. Archives
April 2023
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