Ron Edwards on designing reward systems:
"What is being rewarded? Attendance? Role-playing per se? Player actions? Outcomes of conflicts? In-game moments? "Who is being rewarded, the player or the character? "Are reward systems necessary? At what scopes or time-frames of play are they more or less important? "If we are talking about character improvement, how does it proceed? Linearly or exponentially? If exponentially, is the exponent positive or negative?" -from "GNS and Other Matters of Role-playing Theory"
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Jason D'AngeloRPG enthusiast interested in theory and indie publications. Archives
April 2023
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