"In a roleplaying game, I have a craft as a designer, and then you have a craft as a player. It's a little bit like if I made paintbrushes, right, except that my goal is not just to make a good paintbrush but to make a provocative paintbrush.
And roleplaying games in particular--like, that's the only [art] form I can think of off the top of my head where there're really those two different arts in communication, those two different crafts in communication that way. That's one of the things that really excites me about the form." -Vincent Baker, in his Ropecon 2013 session entitled "D. Vincent Baker: the Man, Career, and Games"
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Jason D'AngeloRPG enthusiast interested in theory and indie publications. Archives
April 2023
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