THE DAILY APOCALYPSE
  • Daily Apocalypse
  • RPGs
  • Pandora's Box
  • Daily Apocalypse
  • RPGs
  • Pandora's Box

            RPGs

Young's theory 101

4/20/2017

0 Comments

 
My brain keeps exploding as I read through the theoretical pieces and positions put together by member of The Forge. So many smart people working together to hammer out what RPGs are and how they work—I know it’s old hat for some, but for me it’s amazing to behold.

M. Joseph Young summarized a lot of the thought collected on The Forge in his Theory 101 essays. If you care about this kind of thing and weren’t there when this was all being hashed out the first time, I highly recommend them (and Ron Edwards’s essays, of course--and everything they link to).

Here’s a summary of what RPGs are and how they work from Young’s “Theory 101: System and the Shared Imagined Space”

1) The play of any RPG is the creation of a Shared Imagined Space. This is the thing that we create by communicating with each other: “[T]he game is able to proceed because there is a common understanding of what is happening, a shared agreement of the events of the game.”

2) The System of any RPG is what allows us to reach that “shared agreement.” As the Lumpley Principle holds, “System (including but not limited to ‘the rules’) is defined as the means by which the group agrees to imagined events during play.”

3) “What a System does, fundamentally, is apportion credibility. That is, it provides the participants with the means necessary to gauge who has the right to make what statements about the shared imagined space, and who does not.” Traditionally, of course, players have the right to say what their character does and says. We give credibility to what the player says about her own character. The GM is traditionally given credibility for whatever she says about the world, the NPCs, etc. “We call this credibility because we all agree to believe statements made by these participants when those statements are within the extent of their credibility.”

And that’s it: “In the end, a role playing game is a conversation between a group of people in which they describe to each other certain imagined events that they create as they describe them. Everything else that we see as part of the game exists to support that activity, and to determine whose statements about what happens will be accepted by everyone.”

“That is the most powerful secret of game design that has yet been uncovered, and to the degree that you can understand, support, and exploit this central concept, you can design or play a great game.”
0 Comments



Leave a Reply.

    Jason D'Angelo

    RPG enthusiast interested in theory and indie publications.

    Archives

    April 2023
    June 2022
    December 2021
    November 2021
    October 2021
    April 2021
    March 2021
    December 2020
    November 2020
    October 2020
    August 2020
    July 2020
    June 2020
    May 2020
    October 2019
    September 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017

    Categories

    All

    RSS Feed

Site powered by Weebly. Managed by FatCow